게임 창작 활동이 초, 중등생의 소프트웨어에 대한 이해에 미치는 효과 연구
A Study on the effectiveness of software understanding through game creative activities for elementary and middle school students
Recently, the computer software has become an increasingly important share in the overall industry and many countries have been adapted an early SW education as their mandatory curriculum in school for children. Most of the prior SW education curriculums had been focused on how to learn a programming language to make a SW in a computer, but current SW education goal has been moved onto training the computational thinking to solve various problems with the computer, effectively. The paper exploits a game design activity as a good and fun tool to training such computational thinking for children. The proposed game design activity consists of a series of systematic curriculums to design a creative game in offline for the children who do not have any prior-knowledge of game. Participants first understand game elements such game title, synopsis, rules, game-play, which are indispensable to make a game. Then they try to understand what the fun is in the game and discuss with how to make such fun in the game. Finally, they have proposed a creative game design which is motivated by playing board-style games and iPad-games. With our assessment of the proposed activity, our game activity derives let the participants to computational thinking while creating the synopsis and game rules to define the game. It also revealed increased interest and understanding of computer software. We expect that the proposed game design activity could be an alternative to train computational thinking and a more holistic program to have increased interest and understanding of computer software for children.
목차
ABSTRACT 1. 서론 2. 관련 연구 3. 연구방법 및 내용 3.1 연구대상 3.2 연구방법 3.3 연구 설계 4. 연구 결과 및 해석 4.1 게임 창작 작업 결과물 평가 4.2 참여 학생의 설문 결과 5. 결론 참고문헌
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제28권 제1호