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A survey of the application of machine learning to the game of go

첫 페이지 보기
  • 발행기관
    국제바둑학회(구 한국바둑학회) 바로가기
  • 간행물
    한국바둑학회 국제학술대회논문집 바로가기
  • 통권
    ICOB 2001 ; The 1ST International Conference on Baduk (2001.05)바로가기
  • 페이지
    pp.17-26
  • 저자
    Jan Ramon, Hendrik Blockeel
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A24701

원문정보

초록

영어
Unlike other games such as chess, draughts and backgammon, computers are currently quite weak at the game of go ( baduk). Brute force is difficult due to the higher branching factor and game length. Human made algorithms become very complex before even approaching human strength on a subproblem of the game. One possible approach to this challenging problem is to use machine learning to let the program learn and improve without increased human effort. Machine learning has been successful in other games (e.g. draughts, backgammon). In this paper we give an overview of existing techniques. We discuss different aspects of learning, and propose some directions of research. In particular we believe that a first order representation language combined with a multistrategy learning system can achieve much more than what currently exists.

목차

1. Introduction
 2. Computer game playing
  2.1 Min-max search and Alpha-beta pruning
  2.2 Endgame theory
 3. What can be learned?
  3.1 Global approaches
  3.2 Learning in search
  3.3 Learning in the endgame
  3.4 Learning in the opening
  3.5 Higher level concepts
 4. The representation language
 5. Experiments
  5.1 Learning a heuristic for Tsume-Go problems
  5.2 Learning an opening book with temperatures
 6. Conclusions and further work
 Acknowledements
 References

키워드

Machine Learning Go Inductive Logic Programming

저자

  • Jan Ramon [ Department of Computer Science, Katholieke Universiteit Leuven Celestijnenlaan 200A, B-3001 Leuven, Belgium ]
  • Hendrik Blockeel [ Department of Computer Science, Katholieke Universiteit Leuven Celestijnenlaan 200A, B-3001 Leuven, Belgium ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제바둑학회(구 한국바둑학회) [International Society of Go Studies]
  • 설립연도
    2003
  • 분야
    예술체육>기타예술체육

간행물

  • 간행물명
    한국바둑학회 국제학술대회논문집 [國際學術大會論文集]
  • 간기
    연간
  • 수록기간
    2001~2006
  • 십진분류
    KDC 691 DDC 794

이 권호 내 다른 논문 / 한국바둑학회 국제학술대회논문집 ICOB 2001 ; The 1ST International Conference on Baduk

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