Online Gaming Disorder causes serious pathological problems such as depression, social isolation, impulse control disorder, and drug abuse. Smart phone overflow is almost the same as Online Gaming Disorder in that smart phone addicts use smart phones so often and so long that they cannot restrain themselves, devastating their everyday life and studies. Preventive education on the part of home as well as school is important, as well. Internet addiction, however, has so many diversifying causes, and may devastate the life of teenagers, who are at the starting point to establish their own values and personality. The Internet is so inseparably intertwined in our society that you cannot just simply ignore it. On the contrary, the Internet may turn into a useful and convenient tool, instead of destroying teenage addicts and society as a whole. In order to make this scenario come true, all walks of society should play a role and guide our adolescents to get positive and healthy interests, away from the pathological Internet use. That way, the damage on the society as well as adolescent addicts themselves may be minimized and adolescents will be able to solidify desirable values and have healthy dreams about their future.
목차
ABSTRACT 1. Introduction 2. Analysis of adolescent Addiction on Online Games 3. Conclusion 1) To strengthen preventive education at school on game addiction 2) To increase the number of and expand the deployment of professional counselors on game addiction 3) To train Wee class counselors for preventive education and supply more educational materials 4) To take full advantage of the results of fact-finding surveys conducted by each school References
키워드
Online gamesSmart phone OverflowOnline Game Overflow Improvement
저자
Ji-Yun Kim [ Psychology Doctoral Student in Clinical Psychology, Daegu University, Daegu, South Korea ]
Jae-Hwan Bae [ Department of Game Engineering, Tongmyong University, Busan, South Korea ]
Corresponding author
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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