The flow channel is a game design aspect that has been widely used by experienced game designers. Apsychologist named Mihaly Csikszentmihalyi found that a person's skill and the difficulty of a task wouldinteract to result in different cognitive and emotional states. When a person’s skill and the difficulty of the taskare roughly balanced, he or she enters the flow state. Otherwise, the person becomes bored or frustrated, andswitches to another activity[3]. Unfortunately, for game designers, this is the point where the flow theory stops helping. While a designerstrive to keep players in the flow channel for as long as possible, he or she has to figure out how to implementthe flow channel in the game by oneself. Therefore, in this paper, we tried to bridge or narrow the gap between game flow and psychology theories. We showed how the whole game flow mechanics work and how several major psychological elements operatedynamically and interactively on the game play. The challenges and skills should be balanced and should worktogether to create game flow experiences. The contents described in the paper was used to teach university students in game design and mediapsychology courses. Quantitative and qualitative measures show that our media psychology education could bean effective way of teaching a creative design philosophy.
목차
ABSTRACT 1. 서론 2. 관련 연구 및 동향 2.1 미디어 심리학 2.2 게임몰입이론 3. 게임몰입: 미디어 심리학의 융합 3.1 기억 (Memory) 3.2 학습(learning) 및 문제해결(problem solving) 3.3 정서와 동기 (Emotion and Motivation) 3.4 성격 및 발달분석 (Analytics of Personality and Development) 4. 융합교육의 평가 및 분석 4.1 학습성과 결과 및 분석 4.2 게임 몰입이론과 능동적인 학습 5. 결론 및 향후 연구방향 참고문헌
키워드
FlowGame Flow TheoryMedia Psychology
저자
최재원 [ Jae-Won Choi | Department of Media, Ajou University ]
Correspondence to
고욱 [ Wook Koh | Department of Media, Ajou University ]
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제27권 제3호