Persuasion can be used to encourage an individual to change his/her behaviors. However, persuading people in one of multiple behavior stages, such as a degree of achievement of target behavior, requires consideration suitable for each stage. We have proposed a persuasive application that implicitly encourages users to walk continuously in implicit manner. The persuasion is designed to be adapted to the users’ estimated current behavior stage. Additionally, this application aims to enable users to walk actively while they play a location-based game and converse with an agent. In this paper, we discuss the design implications of a persuasive conversational agent in an implicitly persuasive application. We specify three aspects: adaptive persuasion, ubiquity and game mechanics.
목차
Abstract 1. Introduction 1.1. Computers as a Persuader 1.2. Implicit Persuasion 1.3. Games and Agents 2. Fundamental Design of iDetective 2.1. Keywords of Implicit Persuasion 2.2. Dialogues 2.3. Sensing Conversation 2.3. Feedback Conversations 2.4. Chats 2.5. Agent 3. Game and Conversation Design 3.1. Conversations 3.2. Game Mechanics 4. Discussions and Experiences 4.1. Effect of a Virtual Agent 4.2. Effect of Attractive Features in the Game 4.3. Advantages and Disadvantages of the Game 4.4. Device Generality 4.5. Long-term Transition 5. Related Work 5.1. Behavior-stage based persuasion 5.2. Implicit Persuasion 6. Conclusion Acknowledgements References
보안공학연구지원센터(IJSEIA) [Science & Engineering Research Support Center, Republic of Korea(IJSEIA)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Software Engineering and Its Applications
간기
월간
pISSN
1738-9984
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Software Engineering and Its Applications Vol.8 No.10