Risk dominance and payoff dominance strategy are two complementary parts of the game theory decision strategy. While payoff dominance is still the basic principle in perfect information, two player games, risk dominance has shown its advantages in imperfect information conditions. In this paper, we first review the related work in the area of estimation methods and the influence of risk factors on computing game equilibrium. Then a new algorithm, UCT-Risk is proposed in this paper, which is a modification of UCT (UCB apply to Trees) algorithm based on risk estimation methods. Finally, we implement the proposed algorithm in SiGuo game, a popular imperfect information game in China. The experimental result of the new algorithm shows it correctness and effectiveness.
목차
Abstract 1. Introduction 2. Monte Carlo Method and UCT 3. Estimating Risks in Imperfect Information Conditions 4. UCT-Risk Algorithm 5. Experiments and Performance Evaluation 5.1. Parameters Set in Experiments 5.2. Experiments against Other UCT Policies 6. Conclusions Acknowledgements References
키워드
imperfect information gamesrisk dominanceUCT
저자
Jiajia Zhang [ Intelligence Computing Research Center Harbin Institute of Technology Shenzhen Graduate School C302, HIT Campus Shenzhen University Town, NanShan District, XiLi, Shenzhen 518055, P. R. China ]
Xuan Wang [ Intelligence Computing Research Center Harbin Institute of Technology Shenzhen Graduate School C302, HIT Campus Shenzhen University Town, NanShan District, XiLi, Shenzhen 518055, P. R. China ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.10