As the number of smartphone users has been largely increased, games are highlighted because of their roles to promote the correlations by strengthening functions of SNS (Social Network Service). The SNG(Social Network Service) connects many people who don't know each other’s around the world under one theme, therefore, becomes a communication tool for establishing a new human network. The games provided by social network service have increasingly drawn attention. In particular, a continuous expanding is exhibited in a sale along with the increase of users of SNS service, suggesting that the game industry is further activated. The growth of social network game market shows a multi-platform expansion of social network game by linking the off/online of mobile app store and web one. However, the problem of it is a lack of related experiences and developers. And the current social network games are mostly created in a flash-based form, thus, there are problems in terms of multi-platform support and limits of 3D games. Therefore, the Unity3D Engine developed by Unity Technologies, an engine which capable of making high-quality games in a relatively easy and fast way used to overcome limits of 2D social network games, and design and develop the 3D social network game(SNG) using 3D multi-platform engine unity. This is expected to contribute to an activation of the multi-platform-based smart SNG game market.
목차
Abstract 1. Introduction 1.1. SNG status 1.2. Unity3D Engine Introduction 1.3. Multi-platform SNG Technology 1.4. Cases of SNG Unity3D Engine Application 2. Game Design and Development 2.1. Structure Map of Game Running 2.2. Game Graphic Production 3. Conclusion References
키워드
SNGUnity3DGame EngineGame DesignSmart Game
저자
Jae-Hwan Bae [ Department of Game Engineering, TongMyong University, South Korea ]
First Author
Ae-Hyun Kim [ Department of Industrial Design, Dong-A University, South Korea ]
Corresponding Author
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.8