The purpose of this study was to spread CPR education to the public and to promote the effects of training using an app design that applied the gamification theory based on UNITY3D engine. The results of this study are expected to contribute to the advancement of the online smart SNG market through the promotion of the net functional effects of games by applying the gamification theory on various functional games, and by using UNITY3D to convert web-based games and contents into ‘IOS’ or ‘ANDROID’ and widely developing them into smartphone-use services. Also the clients in community would likely be equipped with an ability to respond to emergency situations, by receiving CPR training in a fun and easy manner at anytime, anywhere.
목차
Abstract 1. Introduction 2. Development of Multiplatforms that Use UNITY3D Engine 3. SNG Programming Technique 4. CPR Game Content Design 5. Conclusion References
키워드
CPR(Cardiopulmonary resuscitation)Social network gamesGamificationSmart multiplatform games
저자
Ji Won Oak [ Department of Nursing, Tongmyong University, Busan, South Korea ]
Jae Hwan Bae [ Department of Game Engineering, Tongmyong University, Busan, South Korea ]
Corresponding author
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.7