Hyungjin Jeon, Eeljin Chae, Hongsik Pak, Taesoo Yun
언어
영어(ENG)
URL
https://www.earticle.net/Article/A230522
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
원문정보
초록
영어
A new playground in which the interactive attributes of the game engine are applied has been created and its combination with a three-dimensional screen display, which is realized through the state-of-the-art technology, has become widely used. While the dome system has limits to extend its marketability due to its unnatural expression in three dimensions, there have been an increasing number of cases to install the system operated in the way to project through a cylindrical silver screen which makes it easier to realize the dimensional structures. The concept of a multi projector display and the principle of segmenting a 360-degree picture by dividing a frustum by angle, which is how the camera of a game engine is realized, are identical. In addition, the efficiency of the real-time rendering that utilizes a game engine with comparison to the rendering with the use of graphics software has been verified.
목차
Abstract 1. Introduction 2. Related Studies 2.1. Existing Technologies 2.2. Improved Technologies 3. System Structure 3.1. Introduction to the System Configuration 3.2 Image Configuration 3.3. Software Configuration 3.4. Hardware Configuration 3.5 Network Configuration 3.6. LOD Function 4. Performance and Installation 4.1. Rendering Performance Evaluation 4.2. Installation of a Cylindrical Screen Structure 5. Conclusion 5.1. Differentiation 5.2. Associated Fields for Further Development Acknowledgements References
키워드
Multi displayGame EngineInteraction
저자
Hyungjin Jeon [ Division of Visual Contents, Graduate School, Dongseo University, Busan, Korea ]
Eeljin Chae [ Division of Visual Contents, Graduate School, Dongseo University, Busan, Korea ]
Hongsik Pak [ Division of Visual Contents, Graduate School, Dongseo University, Busan, Korea ]
Taesoo Yun [ Division of Visual Contents, Graduate School, Dongseo University, Busan, Korea ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.7