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Using PhysX Simulation Fire Model of Backdraft in Unity 3D Game Engine

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJMUE) 바로가기
  • 간행물
    International Journal of Multimedia and Ubiquitous Engineering SCOPUS 바로가기
  • 통권
    Vol.9 No.6 (2014.06)바로가기
  • 페이지
    pp.243-252
  • 저자
    Yongzhe Xu, Eunju Kim, Kyunjoo Lee, Jaesug Ki, Byungsoo Lee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A230494

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원문정보

초록

영어
Smoke simulation is an interesting topic in simulation fluid dynamics and graphics area. Main research area is simulation Backdraft physical unity 4.2.1f4 version. The Unity 3D game engine 4.2 versions have been start support PhysX. From Game Smoking part using Fluvio 2.1.0 Multiphasic Simulation smoke effect, Smoke Coordinate based on FDS Simulation. When firefighters discover and search a building fire survivor pulling air into itself, they generally evacuate immediately, because this is a strong indication that a backdraft is imminent. Due to pressure differences, puffs of smoke are sometimes drawn back into the enclosed space from which they emanated, which is how the term backdraft originated. Backdrafts are very dangerous, often surprising even experienced firefighters. The most common tactic used by firefighters to defuse a potential backdraft is to ventilate a room from its highest point, allowing the heat and smoke to escape without igniting explosively. The paper main goal is focus on simulation naturally fire model of backdraft. Use the Simulation data in Unity 3D game Engine. After computing the coordinates and explosion of Unity 3D simple particle system of Fluvio 2.1.0 and PhysX discuss moving location boundary and physically effects, make them flow like simulation’s real world smoke fluid and physically support fire effect backdraft model.

목차

Abstract
 1. Introduction
 2. Related Works
  2.1. Backdraft and Flashover
  2.2. Fire Color of Temperature?
  2.3. Backdraft Scenario
  2.3. Fluvio 2.1.0
  2.4. Function of Particle Radius and Backdraft Scale
 3. Unity 3D Backdraft Event TimeLine
 4. Experiment
  4.1. Backdraft Scenario Time Line
  4.2. Proposal System Flowchart
 5. Conclusion and Future Work
 Acknowledgements
 References

키워드

Computer Graphics Fire Dynamics Simulator (FDS) Smoke Particle System Fluid Dynamics Unity 3D Fire Simulation

저자

  • Yongzhe Xu [ Department of Computer Engineering, Incheon National University, Korea ]
  • Eunju Kim [ Department of Computer Engineering, Incheon National University, Korea ]
  • Kyunjoo Lee [ MaxOn Soft, Co., Ltd, Korea ]
  • Jaesug Ki [ Department of Computer Engineering, Incheon National University, Korea ]
  • Byungsoo Lee [ Department of Computer Engineering, Incheon National University, Korea ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Multimedia and Ubiquitous Engineering
  • 간기
    월간
  • pISSN
    1975-0080
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.6

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