Yongzhe Xu, Eunju Kim, Kyunjoo Lee, Jaesug Ki, Byungsoo Lee
언어
영어(ENG)
URL
https://www.earticle.net/Article/A230494
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
원문정보
초록
영어
Smoke simulation is an interesting topic in simulation fluid dynamics and graphics area. Main research area is simulation Backdraft physical unity 4.2.1f4 version. The Unity 3D game engine 4.2 versions have been start support PhysX. From Game Smoking part using Fluvio 2.1.0 Multiphasic Simulation smoke effect, Smoke Coordinate based on FDS Simulation. When firefighters discover and search a building fire survivor pulling air into itself, they generally evacuate immediately, because this is a strong indication that a backdraft is imminent. Due to pressure differences, puffs of smoke are sometimes drawn back into the enclosed space from which they emanated, which is how the term backdraft originated. Backdrafts are very dangerous, often surprising even experienced firefighters. The most common tactic used by firefighters to defuse a potential backdraft is to ventilate a room from its highest point, allowing the heat and smoke to escape without igniting explosively. The paper main goal is focus on simulation naturally fire model of backdraft. Use the Simulation data in Unity 3D game Engine. After computing the coordinates and explosion of Unity 3D simple particle system of Fluvio 2.1.0 and PhysX discuss moving location boundary and physically effects, make them flow like simulation’s real world smoke fluid and physically support fire effect backdraft model.
목차
Abstract 1. Introduction 2. Related Works 2.1. Backdraft and Flashover 2.2. Fire Color of Temperature? 2.3. Backdraft Scenario 2.3. Fluvio 2.1.0 2.4. Function of Particle Radius and Backdraft Scale 3. Unity 3D Backdraft Event TimeLine 4. Experiment 4.1. Backdraft Scenario Time Line 4.2. Proposal System Flowchart 5. Conclusion and Future Work Acknowledgements References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.6