We present a methodology about BCI (brain computer interface) based environment system for immersion of FPS game play. FPS (First- person shooter) game is a video game genre centered on gun and projectile weapon-based combat through a first-person perspective, immersion is important factor in this game. FPS game designer effort to raise players immersion when make game using interface, graphic effect, sound etc. We implemented real-time game environment changing system using the BCI to raise the degree of immersion in FPS game. EEG1 is the recording of electrical activity along the scalp. We measure user’s EEG using MindSet2 for implemented game playing time to get user’s concentration rate. This value operates our environment system in virtual space. In virtual space, each player experience different environment situation because each player has various concentration rate. Implemented environment system is formed with alternation of day with night and weather. Human body condition is changed depending on day and night. Player can feel change of character’s condition via player’s condition by our system. Implemented system can be applied to various game genres to raise player’s immersion for game playing time.
목차
Abstract 1. Introduction 2. Related Work 2.1. Biological clock 2.2. EEG 2.3. MindSet 2.4. Unity environment system 3. Implement 4. Summary and Conclusion References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.5