This study attempted to examine what changes of creative play characteristics occur when having educationexperience using multimedia in the field of early childhood education. In order to conduct the study, 15 infants at H day care center and 15 infants at S day care center, both locatedin Seoul, were selected as the subjects. The program processing was composed of extension activities using multimedia after listening to fairy talesusing multimedia. For study instrument, the behavior test for creative play developed by Hwang Yoon Sae(2008) was used. This instrument consisted of total 5 subfactors: intrinsic motivation – imagination; sensitivity –curiosity; durability – immersion; various interests – challenge; and initiative – independence. For statisticalanalysis, SPSS 17.0 was used, and t-test was used for the statistic process. As a result of the experiment, it was concluded that the education experience using multimedia has positiveeffect on overall characteristics of creative behavior of infants; in detail, behavior characteristics of infants in theaspects of intrinsic motivation – imagination, sensitivity – curiosity, and durability – immersion were remarkablyimproved, whereas the characteristics in the aspects of interests – challenge and initiative- independence did notshow any particular changes. In other words, the infants who receive a lot of multimedia materials have morecreative thinking than those who do not receive a lot of multimedia materials, and this thinking ability is alsoreflected in play activities.
목차
ABSTRACT 1. 서론 2. 이론적 배경 2.1 창의성의 의미와 특징 2.2 유아기 창의성 교육의 중요성 2.3 창의성을 구성하는 심리 및 행동 특성 2.4 멀티미디어를 활용한 교육 프로그램의 효과에 관한 선행연구 3. 실험 및 결과 3.1 창의적 놀이 행동 실험 3.2 사전 및 사후 검사 결과 4. 결론 참고문헌 부록
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제27권 제2호