Recently the creative education is being discoursed actively for the primary and the secondary school inKorea. It makes students get the creativity and the alternative knowledge which is merged in the newsolution for solving some problems that they can meet in their life. On the other hand, Game BasedLearning (G-Learning) has been approved it's educational effects not only in Korea but also all over theworld. This study tried to consider G-Learning as educational methods for improving the creativity. To putit concretely, the purpose of this study is inquiry useful strategies for designing the G-Learningconsidering factors for the creativity. There are many scholars who has been researching about thecreativity factors such as Guilford, Torrance, Anderson or Clark and so on. This study inquired somestrategies into the G-Learning considering creativity factors by Guilford and Torrance who had researchedcreativity factors for the primary and the secondary school students. For the game design theory, this studyexamined Whitton's one because he had reported one of the most comprehensive game design strategies. Finally, this study inquired game design strategies based on merging the creativity factors by Guilfordwith the game design strategies by Whitton. It suggests useful strategies for the game designer who arewilling to develop some games for improving students' creativity directly or creativity strategies asnecessary factors for the G-Learning.
목차
ABSTRACT 1. 서론 2. 창의성 요소 탐색 2.1 비판적 사고와 창의적 사고 논의 2.2 창의성 요소 탐색 3. 창의성 요소를 고려한 G러닝 설계 전략 3.1 N. Whitton의 G러닝 설계 요소 3.2 창의성을 고려한 G러닝 설계 전략 4. 대안적 G러닝 설계 전략의 타당화 5. 결론 참고문헌
키워드
Creative EducationGame Design Factors of the CreativityGame for CreativityCreativityGame Design
저자
강신천 [ Shin Chun Kang | 국립공주대학교 사범대학 컴퓨터교육과 부교수 ]
Correspondence to
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제27권 제1호