Developing computer games is a highly specialized process. Adding stereoscopic 3D features to a game canbe time consuming an may lead to a whole new production pipeline. While there products like TRIDEF enablestereoscopic 3D gaming on the user side, many leading game manufacturer consider engines with integratedstereoscopic 3D support like the CRYENGINE or the use of a "ready to use" library for adding stereo 3Dsupport to their game. The french company TRIOVIZ has put a new a stereo 3D software development kit on themarket, witch works on multiple platforms and can easily be integrated on top of existing game structures. Thisarticle addresses what impact the stereo 3D engine has on the game building process. Since stereoscopic 3Dcomputer games will be played on different devices of different sizes with various viewing distances, this articlealso shows which parameters need to be adapted to provide a comfortable stereoscopic viewing experience forthe player.
목차
ABSTRACT 1. Introduction 1.1 Economy of resources 1.2 Easy integration 1.3 Control of the 3D parameters 1.4 Stereoscopic output modes 2. Depth estimation and positioning of the stereo window 3. Adjusting disparity to viewing medium 4. Conclusion 참고문헌
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제27권 제1호