디지털 영상매체와 게임 콘텐츠를 활용한 상호문화교육 교수-학습 프로그램 개발의 필요성에 대한 이론적 검토
Theoretical Review of Needs for the Development of Teaching and Learning Program of Intercultural Education Utilizing Digital Image Media and Game Contents
This paper is an advanced work for the follow-up study 'Development of Teaching and Learning Programs ofIntercultural Education in Universities Utilizing German and French Commercial Movies'. Before developingteaching and learning programs of intercultural education for undergraduates utilizing movies as one of the mosttypical digital image media in modern times, we try to review theoretical the utilizability of digital image mediaand game contents as very efficient tools of intercultural teaching and learning program. The breakthrough of digital information and communication technology, and the digital revolution leading toa paradigm shift in the history of mankind make the 21th century be called 'knowledge and information age'. Theintegrated and interactive communication way based on the development of digital technology has a great effecton recognition way, recognition pattern and recognition process of contemporary people. In addition, it is alsochanging human recognition per se. First of all, digital image media have caused not only the remarkable changeof social and cultural environment, but also a revolutionary change of educational field. The digital image mediaare thought of as one of the most efficient communication media which can satisfy optical desires of humankindand realize multilateral and sympathetic interchanges utilizing other sense organs. Therefore, the digital imagemedia are anticipated to be a very efficient tool of teaching and learning program. Through this theoretical review we try to emphasize the needs for the development of teaching and learningprogram of intercultural education utilizing digital image media and game contents.
목차
ABSTRACT 1. 들어가는 말 2. 다문화교육과 상호문화교육 3. 상호문화교육의 교수-학습 프로그램개발에 있어 디지털 영상매체와 게임 콘텐츠의 효율성 4. 나아가는 말 감사의 글 참고문헌
키워드
digital image mediagame contentsintercultural educationmulticultural educationmulticultural societysocial integrationteaching and learning program
저자
진상범 [ Sang Bum Chin | 전북대학교 국제문화교류연구소 소장 ]
제1저자
김형민 [ Hyeong Min Kim | 전북대학교 국제문화교류연구소 학술연구교수 ]
교신저자
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제27권 제1호