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Interactive Digital Art based on user’s Physical Effort with Sensor Technology

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJSEIA) 바로가기
  • 간행물
    International Journal of Software Engineering and Its Applications SCOPUS 바로가기
  • 통권
    Vol.8 No.3 (2014.03)바로가기
  • 페이지
    pp.211-216
  • 저자
    Hae Young Lee, Jung Yoon Kim, Won Hyung Lee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A218542

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원문정보

초록

영어
Interactive Digital Art is a popular art form that collaborates with science and technology. In this paper we search for Interactive Digital Art which is one of the most popular art genres in these days. It takes a digital technology with modern art and sensor technology helps audiences’ active participation on art works. The participations naturally move their part of body or the hole body to create some image and sound that programmed by digital artists. To create the image or sound sensor technology is also take a very important part in Interactive Digital Art. Interactive Digital Art takes visual and sound through new technologies. Audience participation type of works need sensing process requisitely. Therefore, we search for some digital art installations about body experience participation’s movement using sensor technology that create visualizations sounds. Various sensors are used for Interactive Media Art works; however, Kinect from Microsoft Company is easy and useful for artist. The Kinect is a contactless controller to make an audience to be free from exist contact controller. Sensor that on-board in Kinect recognizes the audience movement who is free from controller and offers visual or auditoria response to the audience in a real time. Therefore the audience becomes a user in an Interactive Digital Art. The goal for this paper is to survey and analyze about the Interactive art works that includes based on cutting edge trend sensor technology and the audience’s physical affordance and effort.

목차

Abstract
 1. Introduction
 2. Related Works
  2.1. The Concept of Interactive Digital Art
  2.2. Interactive Digital Art Works with Physical Effort
  2.3. Interactive Digital Art Works using Sensor Technology (Kinect Sensor) Many using sensor technology for developing To communicate makes real between key nowadays.
 3. Sensor Technology
  3.1. Understanding of Interactive Art Technology
  3.2. Sensor Technology
 4. Conclusion
 Acknowledgements
 References

저자

  • Hae Young Lee [ Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University ]
  • Jung Yoon Kim [ Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University ]
  • Won Hyung Lee [ Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJSEIA) [Science & Engineering Research Support Center, Republic of Korea(IJSEIA)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Software Engineering and Its Applications
  • 간기
    월간
  • pISSN
    1738-9984
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Software Engineering and Its Applications Vol.8 No.3

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