Computer games are steadily one of major way to enjoy leisure time. Main goal of game entertainment is to keep the player’s immersion. Thus, balance design taking game difficulty into account has an important role in game design. In recent years, a number of studies tried to adaptive difficulty by using various algorithms which detect player dependent difficulty. Most of these algorithms need customizing itself for each game. Measuring features which determine game difficulty is the major problem of these ways of game balancing. But, it can be easy by using the player’s immersion during playing games. And, player’s immersion is detected by analyzing electroencephalogram (EEG) signals. In this paper, we propose a dynamic game difficulty control system, by using this emotion recognition technique with PAD model by using players’ EEG signals during playing a rhythm game which has three different difficulty levels.
목차
Abstract 1. Introduction 2. Backgrounds 3. System Design 4. Experiment 5. Results and Discussion 6. Conclusion Acknowledgements References
키워드
ElectroencephalogramEmotion RecognitionDynamic Game Difficulty Control
저자
Sangyong Park [ Chung-Ang University, Republic of Korea ]
Hanmoi Sim [ Chung-Ang University, Republic of Korea ]
Wonhyung Lee [ Chung-Ang University, Republic of Korea ]
보안공학연구지원센터(IJCA) [Science & Engineering Research Support Center, Republic of Korea(IJCA)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Control and Automation
간기
월간
pISSN
2005-4297
수록기간
2008~2016
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Control and Automation Vol.7 No.3