Ji-Hoon Kang, Syung-Og An, Shin-Jin Kang, Seok-Hun Kim, SooKyun Kim
언어
영어(ENG)
URL
https://www.earticle.net/Article/A217588
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원문정보
초록
영어
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in the graphics. As 3D Graphic Rendering developed and became more prevalent, the need for acceleration in data processing grew as well, leading to a development of GPU (Graphic Processing Unit) and shading language used for GPU such as GLSL (OpenGL Shading Language) and HLSL (Higher Language Shading Language). 3D Graphic Rendering based on GPU, however, clearly has its limitation in processing complicated calculations such as calculating curvatures of the surface or ray tracing method, especially as the greater magnitude of the 3D polygonal model data is being used. The following paper will discuss the new method of 3D graphic rendering that is based on faster GPU parallel processing system called CUDA (Compute Unified Device Architecture) to administer 3D polygonal model data and process calculations. In the paper, we will discuss about the characteristics of CUDA and test for graphic rendering of 3D polygonal model according to those characteristics. We will also examine whether it is possible to accelerate the graphic rendering process using CUDA for 3D graphic rendering.
목차
Abstract 1. Introduction 2. Related Work 3. Characteristics of CUDA 4. Fast 3D Polygonal Model Rendering using CUDA 4.1. Data Administration using CUDA 4.2. Processing calculations using CUDA 5. Result 6. Conclusion and Future Work References
키워드
3D GraphicCUDAParallel ProcessingGLSLGPU
저자
Ji-Hoon Kang [ Department of Computer Science Education, Korea University ]
Syung-Og An [ Department of Game Engineering, Paichai University ]
Shin-Jin Kang [ School of Games, Hongik University ]
Seok-Hun Kim [ Department of Mobile Media, Suwon Women’s College ]
SooKyun Kim [ Department of Game Engineering, Paichai University ]
Corresponding Author
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.1