In audio engineering, early reflection patterns are not usually variable, such as the user makes a selection from a handful of stored patterns simulating various rooms, halls, chambers and plates, or small room ambience, reflections is variable. To create digital reverb is much more complicated than combining a few digital relay units. The greater the spacing the larger the room sounds. Some difficult problems happened in recording situation is that every acoustic instrument engineers record sounds small or dry because their recording room does not have the same degree and circumstances of acoustic ambience as good as concert halls or venues. As a matter of fact that the same situation is also true of the most professional studios, apart from those with large, live rooms, and most pop music is recorded dry enough, either in a dry environment. In that case, people use close miking technique to get right sound source. Electronic effects units are used to recreate the desired ambience, and by far the most important effects unit of them all is reverberation.
목차
Abstract 1. Introduction 2. Reverberation 2.1 Reverberation time 2.2 Digital reverb 2.3 Available parameters 3. Conclusion References
키워드
ReverberationRT60SabinsMAX/MSPSound Reflection
저자
Yoemun Yun [ Dept. of Applied Music, Chungwoon University Daehakgil-25, Hongseong, Chungnam, South Korea ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.8 No.6