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Exploiting Convergence of Life with Technology to Tackle Real-Life Problems by Means of Computer Games

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 2 Number 2 (2013.11)바로가기
  • 페이지
    pp.1-6
  • 저자
    Robert J. Wierzbicki, Peter Böhnke
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A215144

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원문정보

초록

영어
Convergence in technology and media makes it possible to augment nurturing by making blended infrastructures with new digital resources available in learning environments at schools. A game-based provision of educationally- valuable content within a collective, virtual environment combined with an analysis of events in the game after it has been played (blended nurture environment) may help to better communicate human values especially where old- fashioned discussion methods fail or do not fulfill the promise of effective, educational institution-based methods of bringing up. In this paper we discuss the use of behavioural metaphors in game-based blended-nurture scenarios for computer games and pedagogical-psychological tests. Upbringing demands an active intervention in the process of children growing up and the courage to place higher expectations on ourselves and our own lifestyles. Decisions and the behaviour of the younger generation are often irrational and the resulting effects can have destructive consequences. Nowadays, games take on the role of modern storytellers. With the help of complex analogies in games, a variety of situations can be depicted in an eye-catching way and later discussed.

목차

Abstract
 1. INTRODUCTION
 2. NURTURE GAMES
  2.1 HUMAN BEHAVIOUR
  2. 2. THE CONCEPT OF BLENDED NURTURE
  2. 3. BEHAVIOURAL METAPHORS
 3. GAME-BASED PEDAGOGICAL AND PSYCHOLOGICAL DIAGNOSTICS
 4. SUMMARY
 ACKNOWLEDGMENT
 REFERENCES

저자

  • Robert J. Wierzbicki [ University of Applied Sciences Mittweida, German ] Corresponding Author
  • Peter Böhnke [ University of Applied Sciences Mittweida, German ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 2 Number 2

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