Multi-view system is one of the auto-stereoscopic displays that allows users to watch 3D images without wearing special glasses. Generating contents for the multi-view display system is often accomplished using Depth-image-based rendering (DIBR) intermediate view generation. DIBR-based intermediate view generation method reconstructs a 3D scene with a color image and depth map information. Then, a virtual camera is put in various view positions to capture intermediate view images. In this research, we tried to improve the quality of the DIBR-based intermediate views by applying non-uniform quantization method for depth map information. This paper describes the intermediate view generation process using DIBR. Then, it discusses the evaluation of multi-view intermediate images generated using uniform and non-uniform depth quantization methods. Finally, the paper describes the future direction and how the muti-view systems can be utilized in computer games.
목차
ABSTRACT 1. 서론 2. DIBR 기반 다시점 영상 생성 과정 3. 깊이 정보 양자화 방법 4. 실험 및 결과 분석 5. 결론 감사의 글 참고문헌
키워드
Depth Image Based Rendering (DIBR)Depth Map QuantizationMulti-view Simulator
저자
천수민 [ Su-Min Chun | Department of Digital Media, Sangmyung University, Robot Technology Group, Advanced Technology Center, Samsung Techwin R&D Center, Department of Multimedia Engineering, Dankook University ]
최지영 [ Ji-Young Choi | Department of Digital Media, Sangmyung University, Robot Technology Group, Advanced Technology Center, Samsung Techwin R&D Center, Department of Multimedia Engineering, Dankook University ]
김석환 [ Seokhwan Kim | Department of Digital Media, Sangmyung University, Robot Technology Group, Advanced Technology Center, Samsung Techwin R&D Center, Department of Multimedia Engineering, Dankook University ]
조용주 [ Yongjoo Cho | Department of Digital Media, Sangmyung University, Robot Technology Group, Advanced Technology Center, Samsung Techwin R&D Center, Department of Multimedia Engineering, Dankook University ]
박경신 [ Kyoung Shin Park | Department of Digital Media, Sangmyung University, Robot Technology Group, Advanced Technology Center, Samsung Techwin R&D Center, Department of Multimedia Engineering, Dankook University ]
Correspondence to
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
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