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3D Depth Analysis Following Distance and Location for the 3D Image Control Resulting from Three-dimensional Effect Felt by User

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJBSBT) 바로가기
  • 간행물
    International Journal of Bio-Science and Bio-Technology SCOPUS 바로가기
  • 통권
    Vol.5 No.3 (2013.06)바로가기
  • 페이지
    pp.41-50
  • 저자
    Jeong-Hoon Shin, Seong-Jun Lee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A207163

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
After the release of the film, ‘Avatar’recently, a new paradigm is emerging in the 3D contents industry worldwide due to the expansion of the 3D contents production. Along with the rapid growth of the 3D contents industry, individual nations are stepping up the effort to develop 3D technology and to secure upper hand in the standardization effort in order to secure the leading position in the marketing sphere. As a result, transformation from 2D to 3D is taking place in the diverse industry areas such as TV, S/W, 3D game contents and others as the 3D technology is being used in diverse areas. However, 3D syndromes such as fatigue of the eyes result when 3D image is watched for a long time since the method of using merely the disparity of two eyes is used when watching 3D image to this day. In addition to this problem, there is a systemic level problem, which is the need to maintain specific distance and location in order to feel the 3D effect correctly. Accordingly, this research paper seeks to leverage the change in the 3D image’s Depth level to present 3D Depth level analysis index that will enable users to feel the three-dimensional effect and engagement level most effectively depending on distance and location, and to capitalize the findings to present 3D image control system that can adjust 3D Depth following the three-dimensional effect felt by user.

목차

Abstract
 1. Introduction
 2. 3D Image Technology Trend [5]
 3. 3D Depth analysis for users to feel the effect following distance and location in order to realize effective three-dimensional effect
  3.1. Environmental Factors
  3.2. Methods
 4. Experimental Results
  4.1. Analysis of the time when the feel for the three-dimensional effect started
  4.2. Analysis of the time when users stop feeling the three-dimensional effect
  4.3. Analysis on the degree of the feel for three-dimensional effect depending on whether eyeglasses are worn or not
 5. Conclusion
 Acknowledgements
 References

키워드

Depth level Image control system 3D effect three-dimensional effect start engagement

저자

  • Jeong-Hoon Shin [ School of Information Technology Eng, Catholic University of Dae-Gu, Korea ]
  • Seong-Jun Lee [ School of Information Technology Eng, Catholic University of Dae-Gu, Korea ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJBSBT) [Science & Engineering Research Support Center, Republic of Korea(IJBSBT)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Bio-Science and Bio-Technology
  • 간기
    격월간
  • pISSN
    2233-7849
  • 수록기간
    2009~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Bio-Science and Bio-Technology Vol.5 No.3

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