Yongzhe Xu, Eunju Kim, Kyunjoo Lee, Jaesug Ki, Byungsoo Lee
언어
영어(ENG)
URL
https://www.earticle.net/Article/A204713
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원문정보
초록
영어
Smoke simulation is an interesting topic in simulation fluid dynamics and graphics area. Stack Effect Fire model was happened in fire of High Rise building. Simulation this fire model and smoke scene is one of the most challenging tasks in fluid dynamics of computer graphics area. In this paper proposed Smoke simulation rendering is based on game engine of particle system. But common game engine don’t have stack effect model and compute coordinate position algorithm. Recently proposed method based on FDS’s (Fire Dynamic Simulation) result Excel file which improves Unity 3D game engine for stake effective fire model and smoke boundaries. Using Excel file coordinates to improve Unity 3D game engine particle system, and changes the original game engine particle system, over the coordinates of particles moving location, boundary and fire model stake effect look like real world fire model. Recently game engine computer graphic researcher usually control computing resources focused on smoke visualization skip fire effect and physically problem. In this paper, need focused on smoke location boundary and fire model stake effect. The proposed method can change smoke and fire model of stack effect and particles more accurately and efficiently than other, rendering is implemented by making smoke particles and physically effect. After putting the coordinate form FDS into Unity3D game engine Experiment performance result shows particles more look like reality, and gives neutrality and reality to user's view. This algorithm problem is from simulation high rise building mesh with loading time need more computer resource, and need to change some effect in Unity 3D game asset.
목차
Abstract 1. Introduction 2. Related Works 2.1. What is High-rise Building and Different common Building? 2.2. Why Research on this Tropic? 2.3. The Driving Force for the Stack Effect 3. Propose High Rise Building Model, Unity 3D Game Engine, FDS 4. Limitations 5. Conclusions and Future Work Acknowledgement References
보안공학연구지원센터(IJSH) [Science & Engineering Research Support Center, Republic of Korea(IJSH)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Smart Home
간기
격월간
pISSN
1975-4094
수록기간
2008~2016
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Smart Home Vol.7 No.5