Smoke simulation is an interesting topic in computer graphics these days. The realistic rendering of smoke scene is one of the most challenging tasks in fluid dynamics of computer graphics. Smoke simulation rendering is based on basics particle system. In this paper, our proposed method based on FDS’s (Fire Dynamic Simulation) output the result of the Excel file which improves DirectX for effective smoke and fire model. Using Excel file coordinates to DirectX particle system, and changes the original particle systems coordinates value. After computing the coordinates of particle moving location and boundary the flow simulation’s real world smoke fluid mechanism of fluid dynamics. Recent game engine computer graphic developers usually control resources focused on smoke visualization and fire model. In this paper, we focused on smoke location boundary. The proposed method can change smoke particles more accurately and efficiently than the rendering is implemented by making smoke particles after putting the coordinates form FDS into DirectX Experiment result shows that 500 million particles have 5~8% performance improvement, and gives neutrality and reality to user's view.
목차
Abstract 1. Introduction 2. Related Works 2.1. Texturing Fluid 2.2. Current Research Focus 2.3. Our Proposed Approach 3. FDS 3.1. FDS Simulation Environment 3.2. Smoke Detection Device coordinates 3.3. FDS Result Data 3.4. Using FDS Data Simulation Fluid Dynamics 3.5. Proposal Source Code 4. Limitations 5. Conclusions and Future Work References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.8 No4