In this paper an example for the dynamical model for gamification is considered and simulated. Based on the theories of Game Design Features (GDF - cool features, fancy graphics, challenging puzzles, and an intriguing setting and story), Key Characteristics of a Learning Game (KCLG - Challenge, Curiosity, Fantasy and Control), a theory of educational environment design model (ARCS - attention, relevance, confidence and satisfaction), and the theoretical background of Gamification labeled as the MDA (Mechanics, dynamics, and aesthetics) framework, four primary factors such as curiosity, challenge, fantasy and control have been originated. By using these four primary factors, the dynamical model for Gamification was developed and simulated. Furthermore the sensitivities of the four primary factors are considered for different individuals and simulations are represented. The examples and simulations make the values and characteristics of the four primary factors meaningful.
목차
Abstract 1. Introduction 2. Dynamical Model for the Gamification 2.1. The Characteristics of the Coefficients 3. Reasonable Values of Coefficients through an Example 3.1. Conclusion from the Example 4. Sensitivity of the Coefficient to Different Ages and Genders 4.1. Sensitivity of the Coefficient 4.2. Simulation with Sensitivity of Ages and Genders 5. Conclusion and Future Work References
키워드
GamificationGame Based LearningDGBLLearning GameSerious gameDynamical Model
저자
Jung Tae Kim [ Department of Image Engineering, Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, 503, ChungAng Cultural Arts Center, 84, Heukseokro, Dongjak-Gu, Seoul, 156-756, Republic of Korea ]
Won-Hyung Lee [ Department of Image Engineering, Graduate School of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, 503, ChungAng Cultural Arts Center, 84, Heukseokro, Dongjak-Gu, Seoul, 156-756, Republic of Korea ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.8 No4