Chin Yong Goh, Hui Shyong Yeo, Hyotaek Lim, Poo Kuan Hoong, Jay W.Y.Lim, K.T Tan
언어
영어(ENG)
URL
https://www.earticle.net/Article/A202323
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
원문정보
초록
영어
Streaming media technology has seen tremendous growth and is currently a popular research area. While most of the work on streaming media technology is on ensuring the quality of the video playback and the scalability of the overall media streaming solution, there are few researches that are being conducted to address the limitations of the network, computer hardware nor the streaming media characteristics. These are the other factors that causes network capacity bottleneck. It is generally accepted that a Peer-to-Peer network is suitable for streaming media network and these can be classified into two main network architectures; a tree- based architecture and a mesh-based architecture. In this paper, we investigate and evaluate the network limitations between a Peer-to-Peer tree-based architecture and the more popular mesh-based architecture for media streaming performance. The simulations were conducted under various real-world scenarios and evaluated using different critical performance metrics that affects the reliability of the streaming quality and performance.
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.8 No4