The depiction of the irregularity in nature is crucial for the realistic representation of the virtual world. For example, real pavement blocks are not always paved evenly, but partially sink over time. Many games or virtual reality systems however represent the pavement too neatly with perfectly flattened surfaces and clean texture images. In this paper, we suggest a method for representing realistic pavement blocks by adding irregularity to blocks. We create uneven surfaces by placing pavement blocks on the randomly generated terrain. We also represent worn surfaces by adding crack patterns to the original texture images along the user-controlled spline curves with Poisson equations. Our method can generate diverse new crack patterns from images of sample patterns and it would be useful to generate random patterns of other linearly-shaped textures as well. Our method is applicable to real-time rendering systems such as games and virtual reality systems since the cracking effects are incorporated into the texture images.
목차
Abstract 1. Introduction 2. Related Works 3. Representing Uneven Pavement 4. Representing Cracked Pavement 5. Result 6. Conclusion Acknowledgements References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.8 No4