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A Study on the Source Translator for Generating the Android Game Source from the WIPI Game Source

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJMUE) 바로가기
  • 간행물
    International Journal of Multimedia and Ubiquitous Engineering SCOPUS 바로가기
  • 통권
    Vol.7 No4 (2012.10)바로가기
  • 페이지
    pp.95-106
  • 저자
    YangSun Lee, YunSik Son
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A202216

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원문정보

초록

영어
In the mobile market, the appearance of various smart phone platforms such as Android, iOS(iPhone), Bada and Window Phone has led to game developers to repeatedly develop game contents to suit the different mobile communication companies' platforms in order to service mobile game contents. Furthermore, to use each of the game contents developed on the existing feature phone platform, they need to be recreated based on the smart phone platform. Consequently, large amounts of time and expenses are being used to analyze and convert the sources and resources of the mobile game contents for use on the smart phone platform. Rather than creating new game content, developers are investing twice the amount of time and money required to develop a game for one platform in making existing game content available on other platforms. In this paper, in order to resolve such problems the source translator of the automatic mobile game contents converter system will be implemented in order to convert the WIPI(Wireless Internet Platform for Interoperability) game contents for use on an Android smart platform. This system has enabled contents to be transferred into smart platforms within a short time, so that the time and money it takes to launch services for different mobile communication companies can be reduced. Furthermore, game contents developed for use on feature phones can also be converted and used on smart platforms to increase reusability of game contents and also new game contents creation processes can heighten productivity to consequently provide a more variety of game contents to users.

목차

Abstract
 1. Introduction
 2. Related Studies
  2.1. WIPI
  2.2. Android
  2.3. Existing Mobile Game Converters
 3. The Source Translator of the WIPI-to-Android Game Converter
  3.1. An Outline of the Source Translator
  3.2. Source Analysis Module
  3.3. Source Translation Module
 4. Experimental Results and Analysis
 5. Conclusions
 Acknowledgements
 References

키워드

Source Translator WIPI-to-Android Mobile Game Converter WIPI(Wireless Internet Platform for Interoperability) Android Mobile Platform Smart Platform Automatic Mobile Game Contents Converter

저자

  • YangSun Lee [ Dept. of Computer Engineering, Seokyeong University ]
  • YunSik Son [ Dept. of Computer Engineering, Dongguk University ] Corresponding author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Multimedia and Ubiquitous Engineering
  • 간기
    월간
  • pISSN
    1975-0080
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.7 No4

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