가상현실 비디오게임 운동이 뇌성마비 아동의 균형과 대동작에 미치는 영향: 단일사례연구
Effects of Exercise Using Virtual Reality Video Game on Gross Motor and Balance in the Cerebral Palsy: A Single Case Study
This study was performed to investigate the effects of virtual reality exercise with video game on gross motor performance and balance in a child with spastic cerebral palsy. The subject of study was cerebral palsy with spastic diplegia presenting 4th level in gross motor function classification system. The subject received virtual reality video game exercise using Wii Fit system, which was performed for 35 minutes in each session, 2 sessions per week over a 5-week period (a total of 10 sessions). Assessment tools were made with the pediatric balance scale, the gross motor function measure, and balance evaluation in Wii Fit system in each session. After the training, gross motor performance and balance ability were improved. The exercise using virtual reality video game may be a beneficial tool to improve gross motor performance and balance in the spastic cerebral palsy at clinics and home-based setting.
목차
Abstract Ⅰ. 서론 Ⅱ. 연구방법 1. 연구대상자 2. 연구절차 3. 측정방법 4. 분석방법 Ⅲ. 결과 1. 가상현실 게임을 이용한 균형훈련 전과 후의대동작 및 균형능력의 변화 2. 가상현실 게임적용 후 시간에 따른 점수 변화 Ⅳ. 고찰 Ⅴ. 결론 인용문헌
키워드
Cerebral palsy; Gross motor performance; Virtual-Reality based exercise.