한국 프로농구경기 각 쿼터 별 득점 분포에 따른 승ㆍ패 영향력 분석
Victory and defeat influence analysis according to the score quarter distribution for each professional basketball game
This research has for objective to evaluate the win/loss pattern depending on scores per quarter of each basketball team, which has played ten minutes for four quarters during total two seasons, 2010season, 2011season and, simultaneously, to figure out which quarter’s goal average would be a major factor in winning or losing. It, also, has for objective to set a segmented analysis index for evaluating basketball games. In order to accomplish its objective, this study included data which shows score per quarter of ten teams in total 1080 games for the 2010season, 2011season of the Korean Basketball League, and the decision tree model, one of the Data Mining techniques, through SPSS clementine 11.1 was used to establish the win/loss pattern model depending on scores per quarter and to analyze predictive capability of game results. An algorithm of the decision tree model this research used was CART algorithm. The analysis result is the same as the next. The pattern of which the winning rate is high appeared for 3 pattern. first getting over 23.5 points in 3 quarter. second pattern is getting over 20.5points in 2 quarter. last pattern is getting over 15.5 points in 4 quarter. The pattern of which the defeat rate is low appeared for 4 pattern, too. First getting lower 23.5 points in 3 quarter. Second pattern is getting lower 23.5 points in 1 quarter. Third pattern is getting lower 14.5 points in 2 quarter. last pattern is getting lower 20.5 points in 1 quarter. Consequently, The most important factor of connection with korea professional basket ball victory and defeat is the score distribution of at the 3 quarter. additionally, the major element appear at the distribution of score of 1, 2 quarter.
목차
I. 서론 1. 연구의 필요성 및 목적 II. 연구방법 1. 연구대상 2. 자료수집 3. 자료분석 III. 결과 1. 2010-2011시즌, 2011-2012시즌 전체 시즌의 쿼터 별 최종 의사결정나무 모형 2. 2010-2011시즌, 011-2012시즌 총 2시즌의 쿼터별 득점분포에 따른 승리확률에 대한 영향력 분석 3. 2010-2011시즌, 2011-2012시즌 총 2시즌의 쿼터별 득점분포에 따른 패배확률에 대한 영향력 분석 4. 2010-2011시즌, 2011-2012시즌 총 2시즌의 쿼터 별 득점 분포에 따른 승ㆍ패 영향력 분석 의사결정나무 모형의 타당도 IV. 논의 V. 결론 참고문헌 ABSTRACT
키워드
Korea Basketball LeagueData MiningDecision tree model
현대사회에 있어서 신체활동 연구의 주요 탐구과제는 ‘신체활동을 통한 교육’으로부터 ‘인간의 기본적인 움직임’을 목표로 하는 스포츠적인 움직임을 중심으로 한 생명 활동의 개념으로 급속히 변화되고 있는 추세이다. 이러한 환경변화에 대응하기 위하여 본학회는 ‘체육’적인 요소에서 ‘스포츠’적인 요소를 중심으로 한 학문적 정체성을 견고히 하고, 정기적인 학술지 발간과 학술활동을 통해 한국스포츠츠 문화의 발전과 학문적인 발전에 기여하는데 그 목적이 있다.