This paper focuses on the social implication of new media art, which has evolved with the advance of technology. To understand the notion of human- computer interactivity in media art, it examines the meaning of “cybernetics” theory invented by Norbert Wiener just after WWII, who provided “control and communication” as central components of his theory of messages. It goes on to investigate the application of cybernetics theory onto art since the 1960s, to which Roy Ascott made a significant contribution by developing telematic art, utilizing the network of telecommunication. This paper underlines the significance of the relationship between human and machine, art and technology in transforming the work of art as a site of communication and experience. The interactivity in new media art transforms the viewer into the user of the work, who is now provided free will to make decisions on his or her action with the work. The artist is no longer a god-like figure who determines the meaning of the work, yet becomes another user of his or her own work, with which to interact. This paper believes that the interaction between man and machine, art and technology can lead to various ways of interaction between humans, thereby restoring a sense of community while liberating humans from conventional limitations on their creativity. This paper considers the development of new media art more than a mere invention of new aesthetic styles employing advanced technology. Rather, new media art provides a critical shift in subverting the modernist autonomy that advocates the medium specificity. New media art envisions a new art, which would embrace impurity into art, allowing the coexistence of autonomy and heteronomy, embracing a technological other, thereby expanding human relations. By enabling the birth of the user in experiencing the work, interactive new media art produces an open arena, in which the user can create the work while communicating with the work and other users. The user now has freedom to visit the work, to take a journey on his or her own, and to make decisions on what to choose and what to do with the work. This paper contends that there is a significant parallel between new media artists’ interest in creating new experiences of the art and Jacques Rancière’s concept of the aesthetic regime of art. In his argument for eliminating hierarchy in art and for embracing impurity, Rancière provides a vision for art, which is related to life and ultimately reshapes life. Rancière’s critique of both formalist modernism and Jean-François Lyotard’s postmodern view underlines the social implication of new media art practices, which seek to form “the common of a community.”
목차
I. 들어가며 II. 공동체 형성에 관한 통섭학적 논의 1. 사이버네틱스 이론과 예술 2. 상호작용성 개념의 전개 3. 자끄 랑시에르의 미적 체제 III. 상호작용적 예술의 사례 IV. 나가며 참고문헌 Bibliography Abstract
한국미술이론학회는 미술이론의 고유한 역할과 방향을 모색하고자 창립되었다. 미술창작과 해석에 필요한 제반이론을 생산하고 다양한 미술현장의 활동을 검증하고 비판하며 연구하는 학회로서 미술의 이론과 실제사이의 분리현상을 극복하는데 기여하고자 한다. 현재 미술관련 학회들의 성격이 대부분 이론영역에 치중해있고, 학과나 전공에 특화되어 있는데 반하여, 본 학회는 미술의 현장과 창작과정을 적극 반영하고 미학, 미술사 등 기존의 미술이론 영역 뿐 아니라 실기와 미술교육, 경영, 행정, 전시 등 다양한 분야를 총괄하는 학제 간 연구를 활성화시키고자 한다. 앞으로 다양한 미술이론 영역에 대한 심도 있는 연구는 물론 한국미술계의 발전과 변화에 조력할 수 있는 실천적이고 생산적인 미술이론의 형성에 본 학회는 최선을 다할 것이다.