Domestic social network game (SNG) before the advent of the gaming market generally large mainstream online games, packaged games, console games, and was the most. However, small businesses and individuals with weakened capital of new games into the market because too many difficulties, the domestic game industry has emerged as a problem to activate. Recent domestic and social networking services (SNS) activation is relatively easy to develop games SNG market opened. In this paper, SNG Flex-based development and overall development process established through the analysis and development considerations by looking at the emerging domestic SNG to the development of new developers who want to develop is to provide direction
목차
ABSTRACT I. Introduction II. SNG Market 1. Game Genre 2. SNG systems analysis 3. Analysis of user III. Game Design 1. Game Description 2. Features 3. Game Architecture Design IV. Development 1. Open Social 2. Pang-Pang City indexation 3. Induction of map coordinates V. Conclusion References
키워드
Social Network gameSNGFlex
저자
Jae-Hwan Bae [ Dong Myung University professor in the Department of Game Development ]
Ae-Hyun Kim [ Dong Myung University and an adjunct professor of visual design ]
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]
간기
월간
pISSN
3091-7409
eISSN
3092-3638
수록기간
2002~2026
등재여부
KCI 등재
십진분류
KDC 691DDC 793
이 권호 내 다른 논문 / 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제25권 제3호