고대 인터랙티브 스토리텔링의 특성을 지향한 디지털스토리텔링의 비선형성 연구
The study on nonlinear form of digital storytelling pointed to a characteristic of interactive storytelling in ancient times
Traditional entertainment, especially material that is story based, is almost always linear. In other words, one event follows anther in a logical, fixed, and progressive sequence. The structural path is a single straight line. Interactive works, on the other hand, are always nonlinear. Even when interactive works include a central storyline, players or users can weave a varied path through the material, interacting with it in a highly fluid manner. Long before video games, or experiments with interactive TV, or the explosive growth of the Internet-long, even, before computers had ever been imagined- human beings all over the world devised and participated in interactive storytelling experience. These beginnings. in fact, date back to ancient times, thousands of years before relatively old forms of media and entertainment like printed books and theatre. Some professional in interactive media hypothesize that the earliest forms of interactive storytelling took place around the campfire of prehistoric people. I agree to this theory and I will add to 'Kang Kang Sul Lae' of Korea This study is about storytelling-a new form of storytelling, to be sure, but part of tradition that stretches back to preliterate time. The type of storytelling I will investigate in this study, digital storytelling, can do all the things that traditional storytelling can do, and I would argue that it can even do many of these things better. Digital storytelling is narrative entertainment that reach its audience via digital technology and media. The Purpose of study is to reinterpret structure of interactive storytelling based on digital media. To serve as a guide to digital storyteller, articulating ideas of digital media, structure, and development techniques that are specifically tailored to digital entertainment and that will help to propel forward this new way of presenting stories. This study will examine structure of digital storytelling, examining how they are created; the unique development challenges each of them presents; and the special kinds of entertainment experiences they offer.
목차
1. 연구 배경 및 연구 목적 2. 스토리텔링의 개념적인 접근 3. 디지털 스토리텔링과 오디언스 4. 인터랙티브 스토리텔링의 초기 형태 4.1. 캠프파이어 4.2. ‘디오니소스 페스티벌’ 4.3. 강강술래 5. 고대 MMOG의 형태에 기반을 둔 현대 디지털미디어의 구조 5.1. 다중 접속 온라인 게임의 초기 형태와 디지털 미디어 5.2. 선형적 스토리텔링의 법칙성 5.3. 선형적인 기반위에 세워지는 비선형적 구조 5.4. 비선형성의 일반구조, 분기구조 6. 인터랙티브 스토리의 특성과 스토리 만들기 참고문헌 Abstract
키워드
digital storytelling(디지털 스토리텔링)traditional storytelling(전통적스토리텔링)interactive storytelling in ancient times(고대시대의 인터랙티브 스토리텔링)linear(선형)nonlinear(비선형)digital media structure(디지털미디어 구조)digital storytelling structure(디지털스토리텔링 구조)Kang Kang Sul Lae(강강술래)campfire(캠프파이어)entertainment(엔터테인먼트)
한국문예창작학회(The Society of Korean Literary Creative Writing)는 한국
문학의 새 지평을 열기 위해 문예창작 이론과 문예교육 이론을 연구 계발하여 문
예창작의 새로운 방향을 제시하고자 조직한 학술단체입니다.
전국 대학과 대학원 문예창작 관련학과의 전·현직 전임교수·겸임(초빙)교수· 강
사·대학원 재학 이상자 및 문예창작인들이 회원으로 활동하고 있습니다. 학회의
목적에 적극적으로 동의하는 문학 관련 단체나 문학창작 동호인도 준회원으로 참
여하고 있습니다.
연 2회 학회지를 발간해 학문적 기반을 닦고 있으며, 정기적으로 학술 세미나
와 해외 문학 심포지엄 등 학술 발표회를 개최하여 학문적 교류와 토론의 장을
넓히고 있습니다.
한편으로, 문예창작 캠프·문학기행 등의 창작교육 활동과 창작 학습 행사를 수
시로 진행하면서, 창작·창작이론·창작교육에 관한 활동의 범위를 넓히고 있습니다.
별도로, 문예창작 교육을 받은 문예창작학도들의 진로 개발을 위해 '문예교육지도
교사 자격 시험'도 운영하고 있습니다.
The Society of Korean Literary Creative Writing is a pure academic
association for the literary cretive writing, and was organized on November
11, 2001 for the purpose of presenting the new direction of literary creative
writing by studying all the methods to activate and develop the theories of
literary creative writing and its education.
Our society is composed of professors or ex-professors, some invited
professor, lecturers, graduate students of the dept. of literary creative writing
as regular members, and the persons interested in our program as associative
members.
Our society holds an annual academic meeting-- literary symposium,
literary creative writing seminar-- and publishes the journal of our society
and our members' anthology of literary works.
Added to these, our society has already started a new project to open the
way for our literary juniors by providing them with a certificate as a leader
and holding a forum for literary creative writing.
간행물
간행물명
한국문예창작 [The Journal of Korean Literary Creative Writng]