Articles
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Abstract
요약
I. INTRODUCTION
II. Overview of OMEGA
III. Abstraction of Computational Packages in OMEGA
1. Background and Motivation
2. Conceptual Framework of SERVER
3. Architecture 01 SERVER Object
4. Characteristics 01 SERVER Object
IV.OMEGA Seπer Pool Management
1. Server Pool and Meta-Server
2. Meta-Server Methods and Configuration
V. Protoco1s and User Language Constructs for Seπer Management
1. Becoming a Server
2. Writing Trap Routines
3. Becoming a Client
4. Asynchronous Server Interface Protocols
5. Indirect Access to Server
VI. Implementation of OMEGA Prototype
1. Data Server
2. Computation Server
VII. OMEGA Gateway Server
1. Why Gateway?
2. Construction of OMEGA Gateway Server
VIII. Conclusion
References
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