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시스템 다이내믹스 기법을 이용한 네트워크 효과 분석 : 싸이월드 사례
A Study on Network Effect by using System Dynamics Analysis : A Case of Cyworld

첫 페이지 보기
  • 발행기관
    한국경영정보학회 바로가기
  • 간행물
    경영정보학연구 KCI 등재 바로가기
  • 통권
    제11권 제1호 (2009.04)바로가기
  • 페이지
    pp.161-179
  • 저자
    김가혜, 양희동
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A110463

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원문정보

초록

영어
Electronic commerce, commonly known as e-commerce or eCommerce, has become a major business trend in these days. The amount of trade conducted electronically has grown extraordinarily by developing the Internet technology. Most electronic commerce has being conducted between businesses to customers; therefore, the researches with respect to e-commerce are to find customer's needs, behaviors through statistical methods. However, the statistical researches, mostly based on a questionnaire, are the static researches. They can tell us the dynamic relationships between initial purchasing and repurchasing. Therefore, this study proposes dynamic research model for analyzing the cause of initial purchasing and repurchasing. This paper is based on the System-Dynamic theory, using the powerful simulation model with some restriction. The restrictions are based on the theory TAM(Technology Acceptance Model), PAM, and TPB(Theory of Planned Behavior). This article investigates not only the customer's purchasing and repurchasing behavior by passing of time but also the interactive effects to one another. This research model has six scenarios and three steps for analyzing customer behaviors. The first step is the research of purchasing situations. The second step is the research of repurchasing situations. Finally, the third step is to study the relationship between initial purchasing and repurchasing. The purpose of six scenarios is to find the customer's purchasing patterns according to the environmental changes. We set six variables in these scenarios by (1) changing the number of products; (2) changing the number of contents in on-line shopping malls; (3) having multimedia files or not in the shopping mall web sites; (4) grading on-line communities; (5) changing the qualities of products; (6) changing the customer's degree of confidence on products. First three variables are applied to study customer's purchasing behavior, and the other variables are applied to repurchasing behavior study. Through the simulation study, this paper presents some inter-relational result about customer purchasing behaviors. For example, Active community actions are not the increasing factor of purchasing but the increasing factor of word of mouth effect. Additionally, The higher products' quality, the more word of mouth effects increase. The number of products and contents on the web sites have same influence on people's buying behaviors. All simulation methods in this paper is not only display the result of each scenario but also find how to affect each other. Hence, electronic commerce firm can make more realistic marketing strategy about consumer behavior through this dynamic simulation research. Moreover, dynamic analysis method can predict the results which help the decision of marketing strategy by using the time-line graph. Consequently, this dynamic simulation analysis could be a useful research model to make firm's competitive advantage. However, this simulation model needs more further study. With respect to reality, this simulation model has some limitations. There are some missing factors which affect customer's buying behaviors in this model. The first missing factor is the customer's degree of recognition of brands. The second factor is the degree of customer satisfaction. The third factor is the power of word of mouth in the specific region. Generally, word of mouth affects significantly on a region's culture, even people's buying behaviors. The last missing factor is the user interface environment in the internet or other on-line shopping tools. In order to get more realistic result, these factors might be essential matters to make better research in the future studies.

목차

요약
 I. 서론
 II. 이론적 배경
  2.1 일인미디어
  2.2 소셜 네트워크
  2.3 소셜 소프트웨어
  2.4 네트워크 효과
  2.5 시스템 다이내믹스(System dynamics)
 III. 연구 모형
  3.1 서비스 이용자의 특성과 그 특성의 변화
  3.2 서비스 제공자의 전략
 IV. 시뮬레이션 결과 및 분석
 V. 결론
 VI. 한계점 및 향후 연구과제
 참고문헌
 Abstract

키워드

TAM PAM System Dynamics TPB E-commerce

저자

  • 김가혜 [ Ga-Hye Kim | (주)이수 전략기획팀 ]
  • 양희동 [ Hee-Dong Yang | 이화여자대학교 경영학과 ] 교신저자

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국경영정보학회 [The Korea Society of Management information Systems]
  • 설립연도
    1989
  • 분야
    사회과학>경영학
  • 소개
    이 학회는 경영정보학의 연구 및 교류를 촉진하고 학문의 발전과 응용에 공헌함을 목적으로 합니다.

간행물

  • 간행물명
    경영정보학연구 [Information Systems Review]
  • 간기
    계간
  • pISSN
    2982-6551
  • eISSN
    2982-6837
  • 수록기간
    1999~2026
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 325 DDC 658

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