요약
Abstract
1. Introduction
2. Ubiquitous Space User InterfaceSystem
2.1 Application Scenario
2.2 System Components
3. Design of 3D Pointing Device
3.1 Selection Technique
3.2 Requirements
3.3 Simulation of Pointing Accuracy
3.4 i-Throw
4. Testbed
5. Related Works
6. Conclusion
Acknowledgement
참고문헌