In theese day, games are often referred as the most potential media to have artistic and entertaining features of digital technology, In this study, used to derive the factors of enjoyment and immersion that users experience from interaction and narrative levels in games were derived The framework of interaction and narrative levels in games was adopted from Marie-Laure Ryan's(2002) and Hyewon Han's(2005) study. The framework was used as the basic instrument for focus group interviews. The result of this study provides a practical model for game-design.
저자
백억 [ Graduate School of Information, Yonsei University ]
차종국 [ IDS Co. Ltd ]
이정우 [ Graduate School of Information, Yonsei University ]