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Interactivity and Flow in Games

  • 간행물
    한국경영정보학회 정기 학술대회 바로가기
  • 권호(발행년)
    2007년 International Conference (2007.06) 바로가기
  • 페이지
    pp.640-645
  • 저자
    백억, 차종국, 이정우
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A91270

원문정보

초록

영어
In theese day, games are often referred as the most potential media to have artistic and entertaining features of digital technology, In this study, used to derive the factors of enjoyment and immersion that users experience from interaction and narrative levels in games were derived The framework of interaction and narrative levels in games was adopted from Marie-Laure Ryan's(2002) and Hyewon Han's(2005) study. The framework was used as the basic instrument for focus group interviews. The result of this study provides a practical model for game-design.

저자

  • 백억 [ Graduate School of Information, Yonsei University ]
  • 차종국 [ IDS Co. Ltd ]
  • 이정우 [ Graduate School of Information, Yonsei University ]

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      한국경영정보학회 정기 학술대회 [KMIS Conference]
    • 간기
      반년간
    • 수록기간
      1990~2025
    • 십진분류
      KDC 325 DDC 658