Abstract
1. Introduction
2. U-TOPIA: Basic Components
2.1. User Device
2.2. User Interface
2.3. Communication Technology
2.4. Indoor and Outdoor Testbed
2.5. Middleware
2.6. Application
3. User Device and User Interface
3.1. User Device: UFC
3.2 User Interface: i-Throw
4. Target Application: User-friendlyInteraction with Ubiquitous Environment using i-Throw
4.1 Motivation
4.2 Detection of Target Device
4.3 UFC Operation Sets
5. Conclusion
References