Abstract
국문초록
Ⅰ. Introduction
Ⅱ. Theoretical Background
1. Generative AI and Game Development
2. Competency-Based Education and Curriculum Design
3. Delphi and AHP for Model Development
Ⅲ. Research Methodology
1. Research Design
2. Expert Panel
3. Delphi Procedure
4. AHP Procedure
Ⅳ. Results
1. Delphi Validation Results
2. AHP Weights of Core Domains
3. Sub-Domain Structure
4. K-GAEM 1.0 Framework
5. Comparison with Existing NCS-Based Game Curriculum
Ⅴ. Discussion and Conclusion
1. Discussion
2. Limitations and Future Research
3. Conclusion
REFERENCES