Abstract
I. INTRODUCTION
II. RELATED WORK
A. Satellite Imagery in 3D Environment Generation
B. Building Segmentation using Deep Learning
C. Building Reconstruction
III. METHODOLOGY
A. Data Acquisition and Pre-processing
B. Digital Terrain Model (DTM) and Height Data
C. Texture Mapping
D. Procedural Generation in Unreal Engine
E. Automation Procedure
IV. RESULTS AND DISCUSSION
V. CONCLUSION AND FUTURE WORK
VI. ACKNOWLEDGMENT
REFERENCES