ABSTRACT
Ⅰ. Introduction
II. Theoretical Background
2.1. The S-O-R Framework
2.2. Involvement Theory
Ⅲ. Research Model and Hypothesis Development
3.1. The Effect of Live-Streamer Interpersonal Interaction Factors
3.2. The Effect of Live Platform Interactivity Factors on Consumer Involvement
3.3. Consumer Involvement towards Flow and Purchase Intention
3.4. Flow and Purchase Intention
Ⅳ. Research Methodology
4.1. Questionnaire Design
4.2. Data Collection
Ⅴ. Research Analysis
5.1. Assessment of Measurement Model
5.2. Structural Model
Ⅵ. Discussion
Ⅶ. Research Implications
7.1. Theoretical Implications
7.2. Managerial Implications
Ⅷ. Limitations and Future Research Directions