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3D Gaussian Splatting on Edge Device Using Gaussian Pruning

원문정보

초록

영어
This paper presents a method to optimize 3D Gaussian Splatting, improving computational efficiency for real-time applications on edge devices like Jetson AGX Xavier. By applying pruning and quantization techniques, we enhance computing speed with minimal degradation on image quality. Our method enables efficient 3D scene reconstruction on resource-limited devices, making it suitable for AR/VR and autonomous driving.

목차

Abstract
I. INTRODUCTION
II. RELATED WORK
A. 3D Reconstruction
B. Network Pruning and Quantizaiton
III. METHOD
A. Overview
B. Gaussian Clustering with HDBSCAN
C. Gaussian Pruning
IV. EXPERIMENTS
A. Experimental Settings
B. Evaluation of Pruning Ratio
C. Performance Comparison on Edge Device
D. Ablation Study
V. CONCLUSION
ACKNOWLEDGMENT
REFERENCES

저자

  • Kang-San Kim [ Department of Intelligent Systems and Robotics Chungbuk National University Cheongju, Republic of Korea ]
  • Jae-Hyeok Kang [ Department of Intelligent Systems and Robotics Chungbuk National University Cheongju, Republic of Korea ]
  • Yeong-Ju Lee [ Department of Intelligent Systems and Robotics Chungbuk National University Cheongju, Republic of Korea ]
  • Youngbae Hwang [ Department of Intelligent Systems and Robotics Chungbuk National University Cheongju, Republic of Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      한국차세대컴퓨팅학회 학술대회
    • 간기
      반년간
    • 수록기간
      2021~2025
    • 십진분류
      KDC 566 DDC 004