Abstract
I. INTRODUCTION
II. RELATED WORKS
III. METHODS
A. DATASET
B. Model for Bidirectional Sign Language Translation
C. Video Swin Transformer
D. Bidirectional Sign Language Translation Model
E. Unity3D Character Development
F. Experiment setup
IV. EXPERIMENT RESULT
A. Evaluation Criteria
B. Result
V. CONCLUSIONS
ACKNOWLEDGMENT
REFERENCES