Abstract
I. INTRODUCTION
II. COMPONENTS FOR EDUCATION METAVERSE APPLICATIONS
A. Head-Mounted Display(HMD)
B. Hand-tracking Device: Leap Motion Controller 2
C. Software Architecture and Unity Engine Integration
III. IMPLEMENTATION
A. User Interaction
B. Virtual Teachers for Sign Language
IV. RESULTS
V. DISCUSSION AND CHALLENGES
VI. CONCLUSION
ACKNOWLEDGMENT
REFERENCES