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Region-of-Interest Based Volumetric Ambient Occlusion Optimization

원문정보

초록

영어
This paper proposes an optimization technique for voxel ambient occlusion through adaptive cone tracing. The voxel ambient occlusion technique involves voxelizing a mesh scene, storing the reflected light on the voxels, and then projecting cones in the direction of the surface normal to sample the stored reflected light, thereby expressing shading due to ambient occlusion. When applying this to volume data, where surfaces are often ambiguous, it is necessary to define a threshold density value that assumes a surface is formed where reflection occurs based on the volume data's density distribution, making the technique sensitive to noise generated during image acquisition. As a solution, this study confirms that by calculating the distance from the bounding box during cone tracing and adjusting the number and aperture angle of the cones based on this distance, it is possible to maintain realistic shadow representation in critical areas while reducing computational load and improving speed.

목차

Abstract
I. INTRODUCTION AND RELATED WORK
II. ROI BASED AMBIENT OCCLUSION OPTIMIZATION
III. EXPERIMENTAL RESULT
IV. CONCLUSION
ACKNOWLEDGMENT
REFERENCES

저자

  • Sang-Yeun Yoon [ Dept. of Electrical & Computer Eng. Inha University ]
  • Su-Kyung Sung [ Dept. of Electrical & Computer Eng. Inha University ]
  • Byeong-Seok Shin [ Dept. of Electrical & Computer Eng. Inha University ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      한국차세대컴퓨팅학회 학술대회
    • 간기
      반년간
    • 수록기간
      2021~2025
    • 십진분류
      KDC 566 DDC 004