ABSTRACT
Ⅰ. Introduction
Ⅱ. Theoretical Background and Research Model
2.1. Technology Acceptance Model
2.2. Stimulus–Organism–Response (SOR) Framework
2.3. Integration of TAM and SOR
2.4. Stimulus and Organisms: Sensory Inputs of VR and Perceptions
2.5. Organism and Response: Perceptions and Intention
Ⅲ. Methods
3.1. Measures
3.2. Data Collection and Participant Profile
Ⅳ. Results
4.1. Measurement Model Assessment
4.2. Structural Model Assessment
Ⅴ. Discussion
5.1. User-centered Design of VR
5.2. The Balance of Hedonic and Utilitarian Value of VR
5.3. Limitations