A B S T R A C T
Ⅰ. Introduction
Ⅱ. Literature Review
2.1. Creator Economy in the Metaverse
2.2. Creators’ Perceived Value
2.3. Creation Style
Ⅲ. Methodology
3.1. Q Methodology
3.2. Research Steps
3.3. Step 1: Q Statement Development
3.4. Step 2: Q Set Construction
3.5. Step 3: P Sample and Q Sorting
3.6. Step 4: Q Factor Analysis
Ⅳ. Results and Analysis
4.1. Type 1: Serious-fun Player
4.2. Type 2: Delighted Money-maker
4.3. Type 3: Favored Socializer
4.4. Type 4: Liberal Artist
4.5. Segmentation Validation
Ⅴ. Discussion and Implications
5.1. Discussion of Findings
5.2. Implications
5.3. Limitations and Future Research
Ⅵ. Conclusion