Abstract
I. INTRODUCTION
II. CASE STUDY #1: CYBERSICKNESS
A. User study
B. Method
C. Results
III. CASE STUDY #2: LOCOMOTION
A. User study
B. Method
C. Results
IV. CASE STUDY #3: THE USE OF VR FOR ASD
A. User study
B. Method
C. Results
V. CONCLUSION
ACKNOWLEDGMENT
REFERENCES