Earticle

Implementing Gamification Techniques in a Business Data Visualization Course : A Study on Take-Home Exams

  • 간행물
    한국경영정보학회 정기 학술대회 바로가기
  • 권호(발행년)
    2023년도 한국경영정보학회 춘계 학술대회 (2023.06) 바로가기
  • 페이지
    pp.1627-1629
  • 저자
    Dongmin Kim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A434394

원문정보

초록

영어
This study examines the implementation of game-like features in a take-home exam for a Business Data Visualization course, aiming to enhance students' proficiency in MS Excel and Tableau Desktop. Drawing inspiration from computer games, the assessment was structured to motivate students to repeat the exam multiple times to improve their performance. The primary evaluation criteria were the speed of operations and accuracy of output. A transparent marking table allowed students to estimate their scores immediately, providing instant feedback. Students were permitted to resubmit the exam multiple times within a 7-day period. A short survey was conducted several days after the completion of the exam to gauge student perceptions. This paper discusses the exam's structure and survey results.

목차

Abstract
Introduction
Features of the Take-Home Exam
Integrity of the Take-Home Exam
Methods
Survey questionnaire
Results
Conclusion
References

저자

  • Dongmin Kim [ Faculty of Businss, University of New Brunswick ]

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      한국경영정보학회 정기 학술대회 [KMIS Conference]
    • 간기
      반년간
    • 수록기간
      1990~2025
    • 십진분류
      KDC 325 DDC 658