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VR in heritage tourism: The mediating role of hedonic and utilitarian motivations with familiarity as a moderator

원문정보

초록

영어
Due to the increased interest of metaverse, virtual reality (VR) has been recognized as an important technology to consumers and end-users, to managers and business owners, and to scholars and researchers as well. While many have identified factors that influence satisfaction with VR, additional important factors remain uninvestigated. This study extends prior research on VR by identifying and explicating the roles of authenticity and familiarity. In our research model, system quality, presence, and authenticity influence two mediating variables of enjoyment and usefulness of information. Enjoyment (a hedonic motive) and usefulness of information (a utilitarian motive), in turn, influence satisfaction, with familiarity moderating both of these relationships. Out of ten hypotheses, eight of them turn out to be significant. The identification of the roles of authenticity and familiarity on satisfaction with VR is the primary contribution of this research study.

목차

Abstract
Introduction
Literature Review
Presence
System Quality
Enjoyment
Authenticity
Familiarity
Hedonic and Utilitarian Motivations for Using VR
Research Model and Hypothesis Development
Data collection
Results and Discussion
Conclusion
References

저자

  • Kichan Nam [ Department of Marketing and Information Systems and Business Analytics, American University of Sharjah, UAE ]
  • Jeffery M. Baker [ Department of Marketing and Information Systems and Business Analytics, American University of Sharjah, UAE ]
  • Christopher S. Dutt [ Al Rayyan International University College, Doha, Qatar ]

참고문헌

자료제공 : 네이버학술정보

    간행물 정보

    • 간행물
      한국경영정보학회 정기 학술대회 [KMIS Conference]
    • 간기
      반년간
    • 수록기간
      1990~2025
    • 십진분류
      KDC 325 DDC 658